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HT56R64 데이터 시트보기 (PDF) - Holtek Semiconductor

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HT56R64
Holtek
Holtek Semiconductor Holtek
HT56R64 Datasheet PDF : 90 Pages
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HT56R64
Stack
This is a special part of the memory which is used to
save the contents of the Program Counter only. The
stack has 12 levels and is neither part of the data nor
part of the program space, and is neither readable nor
writeable. The activated level is indexed by the Stack
Pointer, SP, and is neither readable nor writeable. At a
subroutine call or interrupt acknowledge signal, the con-
tents of the Program Counter are pushed onto the stack.
At the end of a subroutine or an interrupt routine, sig-
naled by a return instruction, RET or RETI, the Program
Counter is restored to its previous value from the stack.
After a device reset, the Stack Pointer will point to the
top of the stack.
P ro g ra m C o u n te r
T o p o f S ta c k
S ta c k
P o in te r
S ta c k L e v e l 1
S ta c k L e v e l 2
S ta c k L e v e l 3
P ro g ra m
M e m o ry
B o tto m o f S ta c k
S ta c k L e v e l 1 2
If the stack is full and an enabled interrupt takes place,
the interrupt request flag will be recorded but the ac-
knowledge signal will be inhibited. When the Stack
Pointer is decremented, by RET or RETI, the interrupt
will be serviced. This feature prevents stack overflow al-
lowing the programmer to use the structure more easily.
However, when the stack is full, a CALL subroutine in-
struction can still be executed which will result in a stack
overflow. Precautions should be taken to avoid such
cases which might cause unpredictable program
branching.
Arithmetic and Logic Unit - ALU
The arithmetic-logic unit or ALU is a critical area of the
microcontroller that carries out arithmetic and logic op-
erations of the instruction set. Connected to the main
microcontroller data bus, the ALU receives related in-
struction codes and performs the required arithmetic or
logical operations after which the result will be placed in
the specified register. As these ALU calculation or oper-
ations may result in carry, borrow or other status
changes, the status register will be correspondingly up-
dated to reflect these changes. The ALU supports the
following functions:
· Arithmetic operations: ADD, ADDM, ADC, ADCM,
SUB, SUBM, SBC, SBCM, DAA
· Logic operations: AND, OR, XOR, ANDM, ORM,
XORM, CPL, CPLA
· Rotation RRA, RR, RRCA, RRC, RLA, RL, RLCA,
RLC
· Increment and Decrement INCA, INC, DECA, DEC
· Branch decision, JMP, SZ, SZA, SNZ, SIZ, SDZ,
SIZA, SDZA, CALL, RET, RETI
Program Memory
The Program Memory is the location where the user
code or program is stored. For this device the Program
Memory is an OTP type, which means it can be pro-
grammed only one time. By using the appropriate pro-
gramming tools, this OTP memory device offer users
the flexibility to conveniently debug and develop their
applications while also offering a means of field pro-
gramming.
The program memory is used to store the program in-
structions, which are to be executed. It also contains
data, table, and interrupt entries, and is organized into
4096´15 bits format which are addressed by the pro-
gram counter and table pointer. The JMP and CALL in-
structions provide only 11 bits of address to allow
branching within any 4K program memory. When doing
a JMP or CALL instruction.
Structure
The Program Memory has a capacity of 4K by 15 bits.
The Program Memory is addressed by the Program
Counter and also contains data, table information and
interrupt entries. Table data, which can be setup in any
location within the Program Memory, is addressed by a
separate table pointer register.
Special Vectors
Within the Program Memory, certain locations are re-
served for special usage such as reset and interrupts.
· Location 000H
This vector is reserved for use by the device reset for
program initialisation. After a device reset is initiated, the
program will jump to this location and begin execution.
· Location 004H
This vector is used by the external interrupt 0. If the
external interrupt pin receives an active edge, the pro-
gram will jump to this location and begin execution if
the external interrupt is enabled and the stack is not
full.
· Location 008H
This vector is used by the external interrupt 1. If the
external interrupt pin receives an active edge, the pro-
gram will jump to this location and begin execution if
the external interrupt is enabled and the stack is not
full.
· Location 00CH
This internal vector is used by the Timer/Event Coun-
ter 0. If a Timer/Event Counter 0 overflow occurs, the
program will jump to this location and begin execution
if the timer/event counter interrupt is enabled and the
stack is not full.
Rev. 1.40
11
September 8, 2009

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